You can delete any extra rigs and bone shapes. You can download this mesh pack I made that contains all the male and female nude meshes to save time. Most of the time I use the nude meshes to transfer from because it’s easier/quicker. STEP 1: Append either a nude top/bottom, or reference ea mesh into blender. When creating a new package, I highly recommend cloning a clothing with one cut, as explained in this mini tutorial by This saves you from having to cut your mesh up into parts before importing and saves a lot of time.įor some accessories and other items there aren’t options you can clone with one cut, for which you just need to work with and keep the same number of cuts. You can check the cut number for a mesh on the scene tab in blender package you cloned has (these are the s4studio_mesh_x meshes in blender). In order for your mesh to show in studio, it has to have the same number of meshgroups/cuts as the. Prerequisites: You have a new mesh ready, with a UV+texture that fits within the Sims 4 body UV space, and you are using Blender 2.78 or Blender 2.7. This applies to any mesh you can make in CAS, from clothes to accessories. This tutorial assumes some knowledge about blender but it is beginner-friendly. Hi, I wanted to write this short tutorial on how make your CAS mesh game-ready using Sims 4 Studio & Blender, going over meshgroups, weight transfer, uv_1, and vertex paint.
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